You are trapped in the Backrooms, an endless and hostile dimension made up of shifting environments, abandoned structures, and places.
You are trapped in the Backrooms, an endless and hostile dimension made up of shifting environments, abandoned structures, and places that seem to defy reality. Survival isn't guaranteed. Resources are limited, communication is unreliable, and the things living within the Backrooms are often more dangerous than the environment itself.
Players can become members of the M.E.G. (Major Explorer Group), an organization dedicated to exploring the Backrooms, establishing outposts, rescuing wanderers, and documenting the entities and levels they encounter. M.E.G. provides some of the closest thing to civilization in the Backrooms, but even its bases aren't completely safe.
Opposing them is The Church of Narsie, a mysterious religious organization whose beliefs revolve around Narsie and the deeper mysteries of the Backrooms. The Church operates throughout the levels and has its own goals, rituals, hierarchy, and followers. Encounters with them aren't necessarily straightforward combat situations—they can involve negotiation, recruitment, deception, or discovering what they're actually trying to accomplish.
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