Steal Babies, Build Your Daycare, and Upgrade Your Weapons
Steal a baby, earn money, and use your income to buy better weapons. The core loop is deliberately direct: take a baby, build up cash, and improve the tools available to you.
The central visual shows a crying, stylized baby character split between a white teacup-like form and a gold trophy-like form, standing on a bright green tiled floor. First-person hands frame the scene, while a large cash-per-second figure appears above the character.
Your daycare provides the main place to expand, with new floors planned for future updates. Progress therefore centers on growing the daycare alongside your earnings and equipment.
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