Aetherbound
A trading card game that lives in your server.
Cards drop into chat while your community talks. The first person to grab one keeps it — with a print number nobody else will ever own. From there it is yours to level, customize, trade and take into battle.
How it works
STEP 1
Cards drop
Run
/drop or let them appear on their own while your server is active.
STEP 2
Grab one
/grab — three cards per drop, a 45 second window, first come first served.
STEP 3
Make it yours
Level it, frame it, dye it, trade it — or send it into the arena.
Every card is its own object
No two copies are the same. Each card you own carries a print number, an edition, a condition that wears down as you use it, and any cosmetics you put on it — and all of that is drawn into a freshly rendered image, not a stock picture.
#0042 · Ed. 1
Foil · Alt-Art · Full-Art · Signed
Pristine → Worn
Level & stars
Frames · Dyes · Stickers · Effects
161 hand-written cards across two sets, six elements:
Ember
Tide
Verdant
Gale
Umbra
Lumen
…and seven rarities: Common · Uncommon · Rare · Epic · Legendary · Mythic · Secret — one Secret card per set. Each edition runs from print #1 to #999, so the low numbers exist exactly once.
What you can do
📚 Collect
Browse, sort and filter your collection, build binders, tag and lock favourites, track set completion and see exactly which cards you are still missing.
💱 Trade & sell
A real economy with four currencies, a player market, timed auctions with buyout, direct trades and gifts. Prices are estimated from actual sales, so you know what a card is worth.
🎨 Customize
Frames, dyes, stickers and animated effects — previewed before you spend anything. Upgrade, fuse, craft, reroll and repair cards, or dust the ones you no longer need.
⚔️ Battle
Build a deck and fight 30 PvE stages, other players asynchronously, a weekly Elo arena and full tournaments. 29 data-driven abilities, and every fight can be replayed move by move.
🏆 Progress
Daily and weekly quests, 30 achievements, a 50-tier season pass, a shop, card packs, unlockable titles and vote rewards that shorten your drop cooldown.
🧭 Play while away
Send cards on expeditions along six routes and collect the spoils hours later. Found a club? Shared bank, ranks, perks and a weekly standing against every other club.
Start here
/help |
Every command, grouped by what it does |
/drop · /grab |
Drop three cards into the channel and claim one |
/collection · /view |
Your cards, and a closer look at any single one |
/market · /trade |
Buy, sell and swap with other players |
/deck · /battle |
Build a team and put it to work |
/config |
Server settings: channels, roles, drop frequency, language |
Built to be a good guest
- No privileged intents. Message content is never requested — the bot only counts that a channel is busy, to decide when a drop is due.
- Admins stay in control. Limit it to certain channels or roles, switch individual commands off, or make drops rarer.
- Fair across servers. Nobody can hand out cards or currency — everything is earned the same way everywhere.
- Your data is yours.
/privacy export gives you everything as a file, /privacy delete removes it.
- English by default, with German available via
/language for you or /config locale for the whole server.
Invite Aetherbound, run /drop, and see who grabs the first Legendary.